E-Sports is a competitive form of video gaming. It is popular with both gamers and non-gamers alike. Its popularity has grown, generating millions of dollars in profit.
These tournaments are playable for both amateurs and professionals. They are available in various facilities worldwide since it is playable on the following contrivances:
1. Mobile devices
2. Personal computers (PC)
3. Gaming laptops
Many countries have recognized eSports as a sport. Its prevalence is akin to Singapore pools sports football by league odds’ notoriety. The National Collegiate Athletic Association (NCAA) lists 24 sports as official and sanctioned in the US. This allows colleges to offer athletic scholarships to varsity players.
Several colleges and universities now provide varsity eSports teams. Players are structured like traditional professional sports teams. There are franchises, sponsorship deals, and financial awards based on tournament victories.
Professional eSports has been around for a while but only recently gained traction. In the United States, major media networks have broadcast eSports events. Streaming of games and merchandising are significant revenue generators. Other revenue sources include game publisher fees and ticketed live events.
Before eSports became mainstream, there were only a handful of eSports titles. Games like Doom laid the foundation for a sense of competition and community. Early gaming clans acted as a catalyst for professional play. In 1998, Starcraft was introduced in Asia, and the game quickly became a competitive sports title. With the development of networking, regional restrictions were removed.
The growth of eSports has been driven by the rise of streaming, which has provided fans with more options. Additionally, the ability to watch live videos has made the competition more exciting. Today’s most popular eSports titles are League of Legends, Dota 2, Counterstrike: Global Offensive, and Overwatch.
Unlike traditional sports, eSports has a wide audience demographic. Gaming enthusiasts enjoy playing games as much as watching others play. Players from all over the world are competing in thousands of eSports tournaments. Streaming services like Twitch provides a venue for fans to view their favorite games without interruption.
One of the first professional eSports organizations in the United States was the CPL World Tour. It was launched in ten cities and gathered professional players from all over the world. Dutchman “Vo0” Kaasjager was the winner of the tour. Nevertheless, its growth did not halt there.